AI Insights · Timothy · October 2021
Top 5 First Person Games on Android in the US: Q3 2021
Discover the performance trends of the top 5 first-person games on Android in the US for Q3 2021, including downloads, revenue, and active users.
In Q3 2021, the top five first-person games on the Android platform in the United States showed varied performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at how these games fared during this period.
Call of Duty: Mobile Season 8
Throughout the quarter, weekly revenue for this game from Activision Publishing, Inc. fluctuated, peaking at approximately $2M in the week of August 23. Downloads saw a noticeable increase mid-quarter, reaching around 58K in the final week of September. Active users showed a downward trend, starting from 1.57M in late June and ending at 1.32M by the end of September.
Fishing Clash: Sport Simulator
This game by Ten Square Games experienced a peak in weekly revenue of about $357K in the week of August 9. Downloads were highest in early July at around 23K but declined to approximately 7.7K by the end of the quarter. Active users also saw a decrease from 54K in late June to 34.5K by the end of September.
Minecraft
The classic game from Mojang had a steady weekly revenue, starting at $360K in late June and gradually decreasing to around $217K by the end of September. Downloads peaked at 36.8K in early July but fell to about 21K by the end of the quarter. Active users showed a significant decline from 3.32M in late June to 2.04M by the end of September.
Clawee - Real Claw Machines
This game by Gigantic Connected Reality Arcade Ltd. saw its highest weekly revenue of about $238K in mid-September. Downloads peaked at around 67.8K in early July and then leveled off to about 47.5K by the end of September. Active users remained relatively stable, averaging around 240K throughout the quarter.
Chapters: Interactive Stories
Crazy Maple Studio Dev's game had its highest weekly revenue of approximately $234K in early July. Downloads started at around 16.6K in late June and dropped to about 7.1K by the end of September. Active users decreased from 87.7K in late June to about 65.3K by the end of the quarter.
These performance insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's website.